![]() The officers leading each unit have skills that can be used in battle, too. And, of course, there's still more to play with. Sometimes this whole process can be as short as ten seconds. Since coordinating movements from the overall map is nice and quick it's possible to assess the overall situation, give orders, and drop back into the action to lead the charge in much less than a minute. What feels so right about the action is that it's possible to get both the strategy and get a little lost in that aspect as well as enjoy beating the crap out of a surprised army. And with unit conditions that depend on the result of each fight it's important to plan ahead to the next battle or even two. There is so much else to do and play with in battle that you're better off learning to play to each unit's strengths in the overall battle. It's for this reason that the simple attack combo is easily forgiven. So victory is helped by not just mastering one unit or even flanking an enemy, but also combining forces for attacks. With this in mind it's time to choose what units will be leading on the field and which ones will be back-ups. Their current condition must also be monitored and if one unit takes a beating the last time around it's best to keep them out the next time. There are troops on foot, on horseback, and many soldiers on either one with a variety of weapons. ![]() ![]() When getting ready for battle with the map of the area it's crucial to figure out who of the available units will be fighting and what their skills are. Hit it at the right time and they'll rush in to knock the enemy over or launch an extra large volley of arrows to drop the opposition's health by a good chunk. This is the ability to call in special attacks from the support unit by tapping the R1 button. In a sense they're there for regular back-up, but it's the support actions that are important. These can be controlled for action in fighting and can be moved around directly, but for the movement that's directed via the map system they can only follow their main unit. For even more impact it's crucial to get used to the support teams as well. Get one unit right in the middle and it's possible to knock them back and forth with an ally until their strength dwindles to nothing. With multiple units fighting one other unit or even a group of units it's best to flank the opposition. With the terrain that can sport some steep hills the force that is uphill has a definite advantage in the fighting. The landscape truly does take much more importance here. The trick is not just tapping the square button to constantly attack, but really everything that surrounds that to form an entire strategy. The action is a simplified combo system with only seven different possibilities and many of these are just a matter of stopping short from the four attacks that can be done in a row. In the different battles it's possible to switch to any unit that's still alive and when there the player controls all of the attacks along with the movement. The status in the upper left only displays if the unit is together or has gotten spread apart. There are still concerns about the formation, but this just about keeping the ranks tight and focused rather than worrying about the overall shape. ![]() Moving the left analog stick moves the entire unit. They're also led by an officer who is intrinsically a part of the action. Remember those big armies with a couple hundred soldiers and various formations for them to form? Well, they've been drastically cut down to size to form units that now have just a couple dozen warriors in each. Each fight therefore is much more about the specific scenario and learning how to master both the fighting of the enemy as well as using the terrain to one's advantage. The battles take place in smaller confines that has terrain, impenetrable woods, ponds and rivers, as well as some fortress walls that can be destroyed. The location has been switched back to 16th century to follow Odu Nobunaga's quest to unite Japan and the action is completely different. This time around, everything has been turned on its head. It was strategy, but realism was also told to take a hike in the process. To make sure there was some extra spice in the action the officers themselves had some special skills that could have a minor effect or get all Biblical by creating a huge fissure in the ground to swallow up the enemies. These epic fights took place over huge expanses of land that were flat as far as the PS2 could see. The previous Kessen titles have focused on large scale battles in which battalions clash and players can swap control to the leaders inside the fray.
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